Game · Games & Experiments

Orbital Rush

Alpha — stage 2 of 5

An 80s synthwave space platformer. Chain every jump, outrun the rising surge and beat 10 bosses across 10 zones.

Screenshots

Orbital Rush in action

Neon Dawn: the astronaut climbing floating platforms above a striped synthwave sun
Level intro with wordless animated hints showing how to rescue the drone
Chrome Rings: platforms in front of a ringed ice planet
Crystal Abyss: rotating prism beams over a glowing crystal planet
Quantum Drift boss fight against your own echo, in front of a swirling wormhole
Event Horizon: a black hole with a glowing accretion disk behind the climb
Title screen with Campaign, Endless, Daily run, Suit and mods, Settings, Credits and Exit

Scroll sideways for more. Select a screenshot to open it full size.

What it does

Climb through a neon 80s universe where the floor is always rising, then dive back down shafts with a crusher on your heels. Jump, dash and chain landings into combos. Stop moving and it catches you.

Every level has a goal: reach the top, rescue a stranded drone, light five beacons before the finish opens, or survive against the clock. Every zone ends with a boss you take down by landing on three weak-point switches during the climb.

Platforms: Windows, macOS and Linux on itch.io now (name your own price, full game). Android is coming soon to Google Play: zones 1 to 3 free, the full game a one-time US$3.99 purchase.

No ads, no accounts, no tracking. The game plays fully offline.

Help and FAQ: https://altru.dev/orbital-rush/support/
Terms of use: https://altru.dev/orbital-rush/terms/

Features

10 zones, 60 levels

From Neon Dawn to Event Horizon. Every zone has its own skyline, music, mechanic and hazards: ice, wind, bounce crystals, solar flares, searchlight drones, gravity-flip gates, teleport portals, slow-time fields and the pull of a black hole.

Climb up, dive down

Every zone alternates climbs and dives. Dive down a shaft ahead of a descending crusher, rescue a stranded drone, light five beacons before the finish opens, survive against the clock, and choose between the safe path and the risky one paved with orbs.

10 boss fights

Land on three weak-point switches during the climb to take each boss down, from the Dockmaster Crane to the Singularity.

20 secrets

Two hidden power-ups in every zone: warp past a level, break a boss, calm a zone, or go golden and unstoppable.

Stars, suits and mods

180 stars to earn. Unlock 10 suit mods such as Shield, Rewind, Magnet and Phase Step, and collect 11 retro suits.

Endless and Daily

Endless climbs forever through every zone you have unlocked. The Daily Run gives everyone the same climb each day, with a ghost of your best run.

Learn by watching

Short wordless animated hints show each new mechanic the first time you meet it, so the game needs no translation.

Your controls

Keyboard or gamepad on desktop. On phones, on-screen buttons or a floating stick, flick to dash, and vibration on or off.

Desktop requirements

Windows 10 or 11 (64-bit), macOS 10.13 or later (Apple silicon or Intel), or 64-bit Linux, with OpenGL 3.3 graphics. About 150 MB.

Android requirements

Android 7.0 or later, ARM (64- or 32-bit), OpenGL ES 3.0, about 150 MB. Coming soon to Google Play.

Who it helps

Players who like quick, skill-based arcade platformers and retro synthwave style. A level takes about a minute, so it fits a short break, while stars, secrets and boss fights reward players who want to master it.

↑ ↓ moveEnter openEsc close